Terpon is the perfect source for virtual reality news, but there are also other industry sources where you can learn all about the development of VR.
There is a big race happening in the virtual reality sphere and that is the race towards volumetric video, or holographic video.
In 2017 alone, there were $2.5 billion in virtual reality investments, with $1 billion invested simply in the last quarter of the year!
Virtual reality technology is definitely going to change the way that people interact with media every single day from movies and video games.
Terpon recently attended the LALexpo in Cartagena Colombia and demonstrated the amazingly streamlined data throughput of its award winning VR Webcams. With a demonstration held at a local bar, using the free WiFi service offered to any patron, Terpon's Hermes Webcam wowed everyone as it produced flawless cam streaming content in full virtual reality with an astounding level of picture and sound quality.
Terpon sits down with UPLOAD to discuss user privacy and its impact on broader distribution of VR technology onto the open market. Terpon also speaks of VR and AI interfacing to create fuller immersive experiences in markets outside of adult content.
When virtual reality headsets promised to be a reality many speculated on what they could be used for. Some applications were obvious to many - gaming, military training and immersive movies. The idea of bringing virtual reality to the adult industry didn’t take long, although many mainstream companies didn’t go in that direction.
VRPorn's latest blog gives a detailed look at Terpon's business model and state-of-the-art technology, declaring our products as the highest value for webcam performers breaking into the VR future of the industry.
Payout Magazine interview with Jean-Claude covers everything from technology specs to the future of 3D VR content in the adult industry.
TechCrunch author Lora Kolodny asks the big question on the mainstream market’s mind: why is technology which is being introduced for the 'adult entertainment industry' making such a huge impact on mainstream tech markets?